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Salary cap thread 2016
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<blockquote data-quote="HardRightEdge" data-source="post: 659395"><p>Let's recap (pun intended) and update:</p><p></p><p>The final 2016 team cap numbers are in, including 2015 adjustments:</p><p></p><p><a href="https://www.nflpa.com/news/all-news/2016-adjusted-team-salary-caps" target="_blank">https://www.nflpa.com/news/all-news/2016-adjusted-team-salary-caps</a></p><p></p><p>So, the Packers cap, including carryover and adjustments, is now set at $163.44 mil. The Packers top 51 cap hit now stands at $152.48 mil with the addition of Cook.</p><p></p><p>Let's keep it simple with a little rounding and call it <strong>$11 mil in 2016 cap space remaining before the following subtractions</strong>:</p><p></p><p>1) Subtract the cap hits for the top 2 draft picks; call them roster spots 52 and 53. Last year, the #27 and #55 picks (the Packers 2016 draft positions) had cap numbers (rounded) of $1.6 mil (Byron Jones) and $900,00 (Maxx Williams), respectively. <strong>So, we have to subtract $2.5 mil from the cap space bringing it to $8.5 mil.</strong></p><p></p><p>Note: Thanks to the rookie salary scale, once you get down to the low 3rd. round pick, the difference in cap between that player and first or second year minimum players is negligible. If we assume that whoever among the 3rd. - 7th. round picks end up on the 53 man roster will replace minimum salary 1st. and 2nd. year players, making it a wash. Many teams have mid-to-high priced vets who will be targeted for release to pick up cap space if they can secure replacements in the draft. The Packers do not have any likely candidates in this category.</p><p></p><p>2) Subtract the cap hits for the practice squad. I'm not finding the 2016 PS minimum at the moment, but the 2015 minimum of $6,600/week will suffice...it won't have gone up much.</p><p></p><p>10 players x 16 weeks x $6,660 = $1.056mil. Round it to $1 mil. It could be a bit higher if a guy or two is paid above the PS minimum, which the Packers have done from time to time. Was it Shaky Smithson who had a $250,000 number before the injury settlement? I'll stick with the $1 mil.</p><p></p><p><strong>That takes the cap space down to $7.5 mil.</strong></p><p></p><p>3) Often overlooked is the fact that guys on IR and PUP count against the cap. Replacing those guys requires cap space. If, for example, 4 guys go to IR before the start of the season and you replaced them with minimum salary rookies, the additional cap cost would be about $2 mil. Then, lets say, 4 guys go to IR during the season averaging 8 missed games apiece. Rookie minimum replacements off the PS would earn 1/2 the minimum for 8 games apiece on the roster. That's an additional $1 mil.</p><p></p><p>If pressed against the cap starting off, the only way to remedy the IR situation in this example is to cut a vet or vets to get to an aggregate $3 mil in cap savings. There are no likely candidates on the Packers.</p><p></p><p>By my count, in 2015 the Packers lost 80 regular season player-games to IR, or the equivalent of 5 full season roster spots. That was a low injury year.</p><p></p><p><a href="http://www.pro-football-reference.com/teams/gnb/2015_injuries.htm" target="_blank">http://www.pro-football-reference.com/teams/gnb/2015_injuries.htm</a></p><p></p><p>In 2014, I come up with 139 regular season player-game lost to IR, the equivalent of nearly 9 full season roster spots That's closer to the high end.</p><p></p><p><a href="http://www.pro-football-reference.com/teams/gnb/2014_injuries.htm" target="_blank">http://www.pro-football-reference.com/teams/gnb/2014_injuries.htm</a></p><p></p><p>2010 may have been the high water mark for games lost. I come up with 143 regular season player-games lost to IR/PUP, again about the equivalent of 9 full season roster spots.</p><p></p><p><a href="http://www.pro-football-reference.com/teams/gnb/2010_injuries.htm" target="_blank">http://www.pro-football-reference.com/teams/gnb/2010_injuries.htm</a></p><p></p><p>So, how much cap should be held in reserve for IR replacements? The prudent thing to do is to cover the worst case scenario from recent history, i.e., enough to cover 9 player-season replacements with minimum salary rookie deals, or about $4.5 mil. If you're fortunate to replace only 5 instead of 9 full-season equivalents, you can carry over the $2 million balance to 2017.</p><p></p><p>Using that $4.5 mil, <strong>the remaining usable cap space is $3.0 mil.</strong></p><p></p><p>If Thompson were to use all of the $3.5 mil for a moderately priced FA or a couple of cheaper ones, there would be no carryover to 2017 except a million or two if the IR count is light this season.</p><p></p><p>With 2017 being a big FA class, it's hard to see how or why Thompson would be spending any more in FA unless, counter to his proclamations, he's making a big bet on 2016. Kuhn or other minimum salary vets FAs would be an exception, since the cap credits make them hardly more expensive than the minimum salary rookies.</p><p></p><p>I'd look for a minimum salary vet or two at cut downs if certain developmental guys disappoint in training camp/preseason or if certain players get hurt.</p></blockquote><p></p>
[QUOTE="HardRightEdge, post: 659395"] Let's recap (pun intended) and update: The final 2016 team cap numbers are in, including 2015 adjustments: [URL]https://www.nflpa.com/news/all-news/2016-adjusted-team-salary-caps[/URL] So, the Packers cap, including carryover and adjustments, is now set at $163.44 mil. The Packers top 51 cap hit now stands at $152.48 mil with the addition of Cook. Let's keep it simple with a little rounding and call it [B]$11 mil in 2016 cap space remaining before the following subtractions[/B]: 1) Subtract the cap hits for the top 2 draft picks; call them roster spots 52 and 53. Last year, the #27 and #55 picks (the Packers 2016 draft positions) had cap numbers (rounded) of $1.6 mil (Byron Jones) and $900,00 (Maxx Williams), respectively. [B]So, we have to subtract $2.5 mil from the cap space bringing it to $8.5 mil.[/B] Note: Thanks to the rookie salary scale, once you get down to the low 3rd. round pick, the difference in cap between that player and first or second year minimum players is negligible. If we assume that whoever among the 3rd. - 7th. round picks end up on the 53 man roster will replace minimum salary 1st. and 2nd. year players, making it a wash. Many teams have mid-to-high priced vets who will be targeted for release to pick up cap space if they can secure replacements in the draft. The Packers do not have any likely candidates in this category. 2) Subtract the cap hits for the practice squad. I'm not finding the 2016 PS minimum at the moment, but the 2015 minimum of $6,600/week will suffice...it won't have gone up much. 10 players x 16 weeks x $6,660 = $1.056mil. Round it to $1 mil. It could be a bit higher if a guy or two is paid above the PS minimum, which the Packers have done from time to time. Was it Shaky Smithson who had a $250,000 number before the injury settlement? I'll stick with the $1 mil. [B]That takes the cap space down to $7.5 mil.[/B] 3) Often overlooked is the fact that guys on IR and PUP count against the cap. Replacing those guys requires cap space. If, for example, 4 guys go to IR before the start of the season and you replaced them with minimum salary rookies, the additional cap cost would be about $2 mil. Then, lets say, 4 guys go to IR during the season averaging 8 missed games apiece. Rookie minimum replacements off the PS would earn 1/2 the minimum for 8 games apiece on the roster. That's an additional $1 mil. If pressed against the cap starting off, the only way to remedy the IR situation in this example is to cut a vet or vets to get to an aggregate $3 mil in cap savings. There are no likely candidates on the Packers. By my count, in 2015 the Packers lost 80 regular season player-games to IR, or the equivalent of 5 full season roster spots. That was a low injury year. [URL]http://www.pro-football-reference.com/teams/gnb/2015_injuries.htm[/URL] In 2014, I come up with 139 regular season player-game lost to IR, the equivalent of nearly 9 full season roster spots That's closer to the high end. [URL]http://www.pro-football-reference.com/teams/gnb/2014_injuries.htm[/URL] 2010 may have been the high water mark for games lost. I come up with 143 regular season player-games lost to IR/PUP, again about the equivalent of 9 full season roster spots. [URL]http://www.pro-football-reference.com/teams/gnb/2010_injuries.htm[/URL] So, how much cap should be held in reserve for IR replacements? The prudent thing to do is to cover the worst case scenario from recent history, i.e., enough to cover 9 player-season replacements with minimum salary rookie deals, or about $4.5 mil. If you're fortunate to replace only 5 instead of 9 full-season equivalents, you can carry over the $2 million balance to 2017. Using that $4.5 mil, [B]the remaining usable cap space is $3.0 mil.[/B] If Thompson were to use all of the $3.5 mil for a moderately priced FA or a couple of cheaper ones, there would be no carryover to 2017 except a million or two if the IR count is light this season. With 2017 being a big FA class, it's hard to see how or why Thompson would be spending any more in FA unless, counter to his proclamations, he's making a big bet on 2016. Kuhn or other minimum salary vets FAs would be an exception, since the cap credits make them hardly more expensive than the minimum salary rookies. I'd look for a minimum salary vet or two at cut downs if certain developmental guys disappoint in training camp/preseason or if certain players get hurt. [/QUOTE]
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