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Why throw away commitment to run?

Discussion in 'Packer Fan Forum' started by Zero2Cool, Sep 20, 2006.

  1. Zero2Cool

    Zero2Cool I own a website

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    I think this is very true. I have to agree with Chris. I'm starting to lose some faith in Mike though. He said one thing, and is not doing something different.

    Mike calls the plays and he said his main focus watching live play was the offensive lines protection. Not sure if thats good or bad, but think its worth mentioning.
     
  2. tromadz

    tromadz Cheesehead

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    I like how he didnt mention that the 55 passes had...good results(except the one INT that wasnt the passers fault)

    MM gameplanned that specific game with the run as the third priority, and it showed. it wasn't an abandoning. it was a plan. Did it work? Not really. Favre stayed upright more this game(which was a main concern going into the week). Favre had more time to throw(which was a main concern going into the week).

    Hopefully there will be more balance in week 3.
     
  3. TOPackerFan

    TOPackerFan Cheesehead

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    The problem was when the run was abandoned. When up 13-0 on our next two series we went incompletion, incompletion, incompletion and punt and incompletion, incompletion, incompletion and punt. That was the time to run the ball and MM, for some reason, chose not to do it. I thought he called a pretty good game other than those two series.
     
  4. tromadz

    tromadz Cheesehead

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    That....is very true. There should have been more running there. Hopefully he learns from that BIGTIME. He probably seen some things in the defense he wanted to exploit, but ...it backfired. Hopefully that was a learning experience for some of the young coaches and that wont happen again!
     
  5. porky88

    porky88 Cheesehead

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    McCarthy looked like Mike Sherman calling plays on Sunday. Air it out all day. If you get a lead you need to start to run. They had a chance but just kept with the pass which was a mistake. The way our D was playing we didn't want to put it on the field. Green Bay needs to run and establish clock control to keep our Defense and the opposition's offense off the field. The more their off the field, the better chance we have to win now.
     
  6. warhawk

    warhawk Cheesehead

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    I believe he was trying to stick the dagger in them when they were up and it backfired on him. I also don't think he was expecting the defense to go on and play as horribly after the first quarter and a half as they did.

    There wasn't anything going on to give him an idea that the Saints would score 34 points so stepping it up and going for the throat was not necessarily a bad move at that point.
     
  7. umair

    umair Cheesehead

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    i can see where your comeing from warhawk but you cant underestimate your opponent like that. any thing can happen while the game is being played. so it was a bad move by him.
     
  8. kewlbeans

    kewlbeans Cheesehead

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    Problem is you need some resemblance of an o-line and defense to have a decent running game.

    2.5 yards a carry is going to leave you in a lot of 3rd and longs. And with our pass defense offering no resistance, just how long can you stick with a running plan that isn't working ?
     
  9. Zero2Cool

    Zero2Cool I own a website

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    Ahman is getting 4.2 yards a carry. The problem is he only has 36 carries. He should get atleast 20-25 a game. He gets better with more carries.
     
  10. kewlbeans

    kewlbeans Cheesehead

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    The 4.2 ypc is very misleading. It's inflated because the Bears were playing pass coverage and the Packers were running draw plays out of the shotgun. Green had 57 yards on 6 carries in the 4th qrt when the Bears had the game well in hand. He had only 34 yards on 11 carries in the first half.

    He was only averaging 2.6 against the Saints. You can't stick with a running game like that with our defense. No way in hell.
     
  11. Zero2Cool

    Zero2Cool I own a website

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    Just checked the play by play.

    11, 11, 12, 5 and 9. 48 yards on five carries.

    For the game he had 20 carries for 110 yards.

    lose the five carries from the fourth quarter and the 48 yards.

    15 carries 62 yards

    That's a 4.1 yard per carry average in the first 3 quarters of the game. Against a very good defense. Only three carries over 5 yards in the first half though.













    For whoever is curious, heres his run by run breakdown in each quarter.

    Vs Bears
    1st Quarter
    • 3
      6
      0
      3
      4
    16 Yards




    2nd Quarter
    • 7
      2
      0
      14
      0
    23 Yards




    3rd Quarter
    • 2
      11
      0
      1
      9
    23 Yards




    4th Quarter
    • 11
      11
      12
      5
      9
    48 Yards











    Vs Saints
    1st Quarter.
    • 1
      2
      5
      5
    13 Yards




    2nd Quarter
    • 0
      3
      8
    11 Yards




    3rd Quarter
    • 2
      2
      2
      1
      1
      7
      2
    17 Yards




    4th Quarter
    • -1
      -1 (Fumble)
      7
    5 Yards


    That's 17 carries for 46 yards. He's credited for 16 carries and 42 yards though.

    I went over the play by play several times.










    Either way, seven carries in the first half his absurd, especially when the first quarter we had a 13 point lead!!!!!
    Mike McCarthy and Jeff JagsWHATEVER said you run the ball no matter what. You take the 2 or 3 yard gains early because after awhile the defense will be wear out and they will turn into 20 and 30 yard gains.



    After two games I do not see the dedication to the run.
     
  12. kewlbeans

    kewlbeans Cheesehead

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    Just checked the play by play.

    11, 11, 12, 5 and 9. 48 yards on five carries.


    Well if your gonna get technical about it :D . I fudged a few seconds and added the 9 yard run with less than a min. to go in the 3rd. Same situation, late in the game, Bears in prevent, run a draw, Easy yardage.

    I'm more concerned about our defensive play calling than our offensive ones. We need to learn to stop someone occasionally first then we can work on that very much needed ground game.
     

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