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<blockquote data-quote="Voyageur" data-source="post: 1073004" data-attributes="member: 17953"><p>Good! I stirred up the conversation around Love and the way games are called from the sideline. I think a lot of the problems Love has on crucial downs and during crunch time deals with the way LeFleur is calling the game. Between the two of them the problems can be ironed out but I think the predictability of what the Packers are going to run when the clock is an issue deserves to take more heat than it does.</p><p></p><p>Even the rushed play at the end before the FG was a product of calling a run play up the gut as if it was intended to set them up for a FG attempt. Better usage of time-outs, sending in multiple plays from the sideline and finding less complicated information that needs to be relayed by the QB to his team all would help reduce frustrations when it comes to getting the ball snapped on time. Even the issue of using motion when the clock is running, and waiting for a receiver to cross in front of the QB eats up valuable time.</p><p></p><p>But you can't dismiss the fact that on critical plays Love is far from being efficient. Like I said, great plays between the 20 yard-lines doesn't set my heart on pitter-patter. What does is plays like we saw in those TD passes to Doubs where he saw a guy who was about to come open and threw to him instead of throwing to a guy who was never going to make a play at the back of the end zone. We were just lucky the guy with his finger on the clock button pressed it when he did. In less than a second that clock would have read zero and we'd have lost it. This was not good game management by LeFleur and not the wisest thing to do to take so much time before throwing the ball.</p></blockquote><p></p>
[QUOTE="Voyageur, post: 1073004, member: 17953"] Good! I stirred up the conversation around Love and the way games are called from the sideline. I think a lot of the problems Love has on crucial downs and during crunch time deals with the way LeFleur is calling the game. Between the two of them the problems can be ironed out but I think the predictability of what the Packers are going to run when the clock is an issue deserves to take more heat than it does. Even the rushed play at the end before the FG was a product of calling a run play up the gut as if it was intended to set them up for a FG attempt. Better usage of time-outs, sending in multiple plays from the sideline and finding less complicated information that needs to be relayed by the QB to his team all would help reduce frustrations when it comes to getting the ball snapped on time. Even the issue of using motion when the clock is running, and waiting for a receiver to cross in front of the QB eats up valuable time. But you can't dismiss the fact that on critical plays Love is far from being efficient. Like I said, great plays between the 20 yard-lines doesn't set my heart on pitter-patter. What does is plays like we saw in those TD passes to Doubs where he saw a guy who was about to come open and threw to him instead of throwing to a guy who was never going to make a play at the back of the end zone. We were just lucky the guy with his finger on the clock button pressed it when he did. In less than a second that clock would have read zero and we'd have lost it. This was not good game management by LeFleur and not the wisest thing to do to take so much time before throwing the ball. [/QUOTE]
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