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<blockquote data-quote="mradtke66" data-source="post: 1069421" data-attributes="member: 4199"><p>The problem is there is only so much that can be done here. The biggest risk to concussions isn't the initial impact, it's the rattling around inside of your skull after the impact happens. This is why you see a lot of concussions happening when a player hits the turf and the back of his head hits the tuff after the body hits.</p><p></p><p>To prevent concussions, you need something to take impacts, absorb the force, and start slowing down. Ideally, you want something like a crumple zone in a car. Sacrifice the exterior, deform, absorb the force, and transfer as little as possible to the occupants. This is incredibly difficult for a helmet. It could be done, but might be even larger than the current caps and would potentially need to be swapped after every play.</p><p></p><p>The caps are sadly the best we can do right now within the constraints. They are better than not having them, but it's a relatively small improvement.</p></blockquote><p></p>
[QUOTE="mradtke66, post: 1069421, member: 4199"] The problem is there is only so much that can be done here. The biggest risk to concussions isn't the initial impact, it's the rattling around inside of your skull after the impact happens. This is why you see a lot of concussions happening when a player hits the turf and the back of his head hits the tuff after the body hits. To prevent concussions, you need something to take impacts, absorb the force, and start slowing down. Ideally, you want something like a crumple zone in a car. Sacrifice the exterior, deform, absorb the force, and transfer as little as possible to the occupants. This is incredibly difficult for a helmet. It could be done, but might be even larger than the current caps and would potentially need to be swapped after every play. The caps are sadly the best we can do right now within the constraints. They are better than not having them, but it's a relatively small improvement. [/QUOTE]
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